Lockpicking Minigame

Responsive Timing Challenge with Dynamic Difficulty

Project Overview

This project is a mobile-first, timing-based lockpicking minigame designed to simulate a classic RPG mechanic using pure front-end technologies. Prototyped as a potential minigame for the TileQuest project, its core mechanic involves a rapidly rotating needle that must be stopped precisely within a dynamically sized target zone across multiple concentric rings. The game features configurable difficulty, dramatic CSS-based success/failure animations, and full responsiveness, ensuring an engaging experience that requires timing and precision on both desktop and mobile devices.

Tech Stack

Key Features